--- TABLES

--- Random Events Table

TDR Early Republic     Middle Republic     Late Republic      %chance
-------------------------------------------------------------------------
3   Mob Violence       Pretender           Epidemic              0.5   3
4   Natural Disaster   Storm at Sea        Storm at Sea          1.4   4
5   Ally Deserts       Ally Deserts        Ally Deserts          2.8   5
6   Evil Omen          Natural Disaster    Pretender             4.6   6
7   Refuge             Mob Violence        Natural Disaster      6.9   7
8   Epidemic           Internal Disorder   Mob Violence          9.7   8
9   Drought            Drought             Drought              11.6   9
10  Evil Omens         Evil Omens          Evil Omens           12.5  10
11  Storm at Sea       Epidemic            Internal Disorder    12.5  11
12  Manpower Shortage  Manpower Shortage   Barbarian Raids      11.6  12
13  Allied Enthusiasm  Barbarian Raids     Manpower Shortage     9.7  13
14  New Alliance       Allied Enthusiasm   Trial of Verres       6.9  14
15  Rhodian Alliance   New Alliance        Allied Enthusiasm     4.6  15
16  Enemy Ally Deserts Enemy Ally Deserts  Enemy Ally Deserts    2.8  16
17  Enemy Leader Dies  Trial of Verres     Enemy Leader Dies     1.4  17
18  Trial of Verres    Rhodian Alliance    New Alliance          0.5  18
 
--- Games Table
              Slice &    Blood    Gladiator
Type            Dice      Fest      Gala
Cost              7        13        18
Popularity       +1        +2        +3
Unrest Level     -1        -2        -3

--- Combat Results Table

TDR*   Result       Losses
---------------------------------------
<= 3   Defeat       All
   4   Defeat       4 Legions/4 Fleets
   5   Defeat       3 Legions/3 Fleets
   6   Defeat       2 Legions/2 Fleets
   7   Defeat       1 Legion/1 Fleet
   8   Stalemate    5 Legions/5 Fleets
   9   Stalemate    4 Legions/4 Fleets
  10   Stalemate    3 Legions/3 Fleets
  11   Stalemate    2 Legions/2 Fleets
  12   Stalemate    1 Legion/1 Fleet
  13   Stalemate    No Losses
  14   Victory      4 Legions/4 Fleets
  15   Victory      3 Legions/3 Fleets
  16   Victory      2 Legions/2 Fleets
  17   Victory      1 Legion/1 Fleet
>=18   Victory      No Losses

* Triple Dice Roll + Strength Difference + Commander DRM - 1/Evil Omens

Bonus %Defeat %Stalemate %Victory %Victory
                                   NoLosses
-------------------------------------------
 0      16.2     67.6     16.2      0.5
 1       9.3     64.8     25.9      2.9
 2       4.7     57.8     37.5      4.7
 3       2.9     48.1     49.0      9.3
 4       0.5     37.0     62.1     16.2
 5               25.9     74.1     25.9
 6               16.2     83.8     37.5
 7                9.3     90.7     50.0
 8                4.7     95.3     62.5  
 9                2.9     97.1     74.1
10                0.5     99.5     83.8
11                       100.0     90.7
12                                 95.3
13                                 98.1
14                                 99.5
15                                100.0

--- Population Table

TDR*    Result
---------------------------------------
>=18    -3 Unrest Level
  17    -2 Unrest Level
  16    -1 Unrest Level
  15    No Change
  14    No Change
  13    No Change
  12    No Change
  11    No Change
  10    +1 Unrest Level
   9    +2 Unrest Level
   8    +3 Unrest Level
   7    +3 Unrest Level, MS
   6    +4 Unrest Level
   5    +4 Unrest Level, MS
   4    +5 Unrest Level
   3    +5 Unrest Level, MS
   2    +5 Unrest Level, NR
   1    +5 Unrest Level, NR, Mob
   0    +6 Unrest Level, NR, Mob
<  0    People Revolt; all players lose

* Triple Dice Roll - Unrest Level + HRAO Popularity - 1/Evil Omen

Adjustments         When
-1 Victory          immediately after battle
+1 Disaster         immediately after battle
+2 Defeat           immediately after battle
+1 Drought          beginning of Population Phase
+1 Unprosecuted War beginning of Population Phase

--- Land Bills
Type                   I     II    III
Number                 1      2      3
Cost                  20   5/YR  10/YR
Popularity
  Sponsor             +2     +2     +4
  Cosponsor           +1     +1     +2
  Vote Against        -1     -1     -2
Unrest Level          -1     -2     -3
Repeal: Popularity
  Sponsor             -2     -2     -4
  Cosponsor           -1     -1     -2
Unrest Level          +1     +2     +3

--- Popular Appeal Table
[DR+Popularity]
Modified DR        Result
<= 2               Accused Killed
   3               -16 Votes
   4               -12 Votes
   5               -8 Votes
   6               -4 Votes
   7               No Change
   8               +4 Votes
   9               +8 Votes
  10               +12 Votes
  11               +16 Votes
>=12               Accused Freed*

--- Influence Gains/Losses Summary

Dictator              +7    3 Wars or 1 >= 20
Consul                +5    Cannot Repeat
Censor                +5    May Repeat
Master of Horse       +3    Appointed by Dictator

Conviction            -5    -5 Popularity also
Successful Prosecutor +1/2 Influence Lost by Defendant
Faction Leader of
 caught Assassin      -5    +Major Prosecution
Unanimous Rejection   -1

Develop Province      +3    Governor
10T Contribution      +1
25T Contribution      +3
50T Contribution      +7
Victory               +1/2 War Strength/Same Pop Gain

--- Mortality Roll (instead of drawing chits)

Roll a 36 sided dice (by e-mail of course):

1-30   =  Appropriate Senator Dies
31-34  =  No Death
35-36  =  Roll two more times (ad infinitum)

You must keep track by hand which numbers are rolled; except for 35-36,
ignore a roll that duplicates a previous roll (i.e. roll again).

--- Legion Allegiance

Early Republic:  5-6
Middle Republic: 4-6
Late Republic:   3-6
drm: 1 Talent each

--- Assassination Table

Modified dr       Result
>=5               Killed
3-4               No Effect
<=2               Caught
--- Triple dice rolls
   3  0,46%    0,46%  100,00%
   4  1,39%    1,85%   99,54%
   5  2,78%    4,63%   98,15%
   6  4,63%    9,26%   95,37%
   7  6,94%   16,20%   90,74%
   8  9,72%   25,93%   83,80%
   9 11,57%   37,50%   74,07%
  10 12,50%   50,00%   62,50%
  11 12,50%   62,50%   50,00%
  12 11,57%   74,07%   37,50%
  13  9,72%   83,80%   25,93%
  14  6,94%   90,74%   16,20%
  15  4,63%   95,37%    9,26%
  16  2,78%   98,15%    4,63%
  17  1,39%   99,54%    1,85%
  18  0,46%  100,00%    0,46%