SPQR
III Policy
Policy
for observing
The players allow me
to resend all their PUBLIC actions to you for your enjoyment and interest. Please repay this courtesy by not offering
them comments, suggestions, or critique.
(Please be seen but not heard).
If you have any comments or questions at all, feel free to ask ME and
I'll be glad to explain. This policy is
not to make you feel unwanted, nor should it imply that you have
nothing good to
say. It is simply that the game would
get rather unwieldy if everyone felt they had to get their two cents in. So please be courteous. :-)
Policy
for playing
1. GAME TYPE.
This is the Extended Game with all optional rules.
2. HOUSE RULES. We have three:
a.
ANY statesman
who nullifies d/s for ANY war now nullifies DISASTERS for ALL wars, but is
vulnerable to a STANDOFF for ANY war -- even a war for which he, per AH's
rules, would nullify the standoff. This
ability does _not_ apply to enemy leader d/s.
Example: Scipio #1a nullifies
all disasters but is still vulnerable to a standoff, even one from a Punic war,
and he's always vulnerable to enemy leader d/s.
b.
A combat result
of DEFEAT takes priority over a DISASTER or STANDOFF.
c.
All treasuries
are SECRET. GM reports all income,
expenditures, and money transfers. GM
reports "total cash" each faction holds.
3. PBEM RULES.
We're using the basic PBEM rules from THE GENERAL Vol 27 No 4, including
the DELAYED MATCHING WAR RULE (7.3321).
In particular, I would like to highlight certain portions of the PBEM
rules:
a. EMAIL. CC me (your GM) on ALL emails you
write! GMing is hard work -- it's
time-intensive, often stressful, and the pay is lousy. One of the rewards of GMing is seeing all
those great backstabs and things
that you guys do to
each other. So please don't deny me my
"reward". :-) But seriously, it also lets me spot possible
rules conflicts and ambiguities before they blow up into something that might
hurt our collective enjoyment of the game.
b.
EMAIL. CC me (your GM) on ALL
emails you write! Yes, I know I said it
already, but some of you will forget to do so anyway. I'll find out, and then you'll get a nice email from me in which
I'll ask you to
explain why you feel
I don't deserve a little "reward" for all my hard work. :-)
So CC me. Please.
c.
DEFAULT MOVES. I will use
"Default Moves" should your instructions to me be either missing or
incomplete. We've got to keep the game
moving. For certain actions, you are
welcome to send me your "personalized" default move. But if you don't tell me in some way what
you want to do, then I will use "GM discretion" and the game will
move on.
d.
TREASURIES are secret. The
default Income Phase is: all money to
the Faction Treasury, governors will plunder their province, governors will
spend Local Taxes equally on Provincial Legions/Fleets. (Again, you're welcome to give me
"personalized" default moves).
Keep in mind that, although treasuries are secret, the money that
actually flows in and out is _not_ secret.
Any time you collect or spend money, I will report how much to all
players.
e.
FORUM PHASE is
simultaneous for the six initiatives.
Default initiative:
(1)
Persuasions
only versus non-aligned Senators in Forum with no bribe. Whether default or intended, such
persuasions are NEVER subject to counterbribes.
(2)
Knight
attraction with no money spent by the Senator with the least knights, tie to
the Senator with the most influence.
(3)
No Faction
Leader change, no games. If no FL, then
I'll name the one with the most influence.
Again: you may "personalize" your default move for me if you
wish.
(4)
Opposed Persuasions will function as stated in THE GENERAL. If I determine that the attempt is not
"frivolous", I will throw it open to bribes/counterbribes and we'll
take it from there.
f.
VOTING is simultaneous and as described in THE GENERAL. Clarification: the HRAO will announce a voting order. Voting is still simultaneous, but each player "may make
conditional votes based soley on the outcome of the votes cast prior to their
turn." Voting
Order also
determines who vetoed if more than one player wishes to do so.
Default: voting order clockwise from the HRAO; abstain with no bribes,
except for Land Bill which gets a YES vote.
g.
ELECTIONS & PROSECUTIONS function as stated in THE GENERAL. I will intervene if the HRAO or Censor is
dragging his heels to the detriment of the group.
h.
COMBAT & REVOLUTION occur as stated in THE GENERAL. Remember that if you bribe legions while
checking their loyalty, I will report that to the other players. Default is no cards played and return forces
to Rome.
4. DEADLINES.
Generally, I will use two- or three-day deadlines for all game
actions. I will tell you quite clearly
what actions I expect for each deadline.
If you get into a jam and feel you need more time, please SAY SO! If you remain silent, you'll default and
accept what comes. Gentlemen, we MUST
keep this game moving. I will not
tolerate one person holding things up and making the other five players wait
without a good reason. We all have
commitments in Real Life (RL), and what happens
there is more
important than this game, to be sure!
Sometimes RL prevents us from giving the game its due. This is understandable. But it's not fair to the rest of us if one
person disappears with no explanation.
If you sign up for this game, then your fellow players and GM have the
right to expect you to give it the time it needs. If you doubt your ability to do that, then please say so before
we get started.
And if RL catches
you and you default, don't worry about it too much! This is a loooooonnng game, and although defaulting on a
particular action may hurt you at that time, it will not break you in the long
term. In ROR,
you are NEVER down
and out for good. The only way THAT
happens is if you give up trying. Even
the weakest, most hopeless looking position can very quickly turn itself around
if you negotiate shrewdly. Your
situation is
only
"hopeless" when you give up.
It's one of the reasons why I love this game so much!
5. EMOTIONS.
This is a game, and there is a difference between GAME actions and RL
actions. ROR is a POLITICAL simulation,
and we've all seen on TV just how cutthroat politics can be. With GAME actions, things will be quite
lively and even vicious at times. As
long as it's all in
the game, we'll have
no problem. But never, never attack the
person behind the character. Negative
RL actions/comments are absolutely not allowed.
A good rule of thumb
I've always used for that is the "naming scheme". If my Faction Leader is Marius, and my
fellow player Joe's FL is Julius, I might write "Marius spits in Julius'
general direction and says, 'That's
what I think of your
stinking Land Bill!'" But I would
never write: "Joe, did your mother
have any children that LIVED?"
This game can get VICIOUS sometimes, fellas. Keep it in the GAME and we'll all be fine.
6. AND THE CATCH-ALL CLAUSE. As your GM, I reserve the right to intervene
or clarify any situation that occurs in the game at any time. I will carefully consider all player input
before I use my best judgment and reach a decision. That may sound draconian (and seem so if it doesn't go your way)
but my intent is to make this an enjoyable experience for all of us. If there is anarchy, none of us will have
fun. My judgments are, therefore,
final. If you still vehemently
disagree, then your only recourse is to leave the game. But we're all in this together, so can't we
all just get along?
OK, any questions?