X. New Scenarios

*** Scenario I. The First Civil War (c. 111-81 BC)
    Start with 6 legions
    4 senators and 4 intrigue cards per player (exc. with 6 players,
        start with 3 intrigue cards per player).
    The Calpurnian Law starts in the Law pile.
    Use the Late Republic for Legions Loyalty and Random Events
    The Provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain,
        Further Spain, Cisalpine Gaul start the game developed. Asia,
        Greece, and Africa start undeveloped.
    Deal one developed and one undeveloped province to each player; if
        a player does not get an undeveloped province, give him an extra
        random developed province, if available. Any unused provinces go
        to the Forum.

Total Cards: 75  Total Red Cards: 37   Total Wars: 7

Senators: 1-25, 27 (27 not included in the initial deal) (total 26)

Statesman: L. Cornelius Sulla(1C), Glauca(21A), C. Marius(27A) (total 3)

Intrigue Cards:
    13 Concessions
    5 x Tribune
    2 x Assassin
    2 x Secret Bodyguard
    2 x Murder of a Tribune
    Influence Peddling
    Graft
    Proscription
    + 6 random intrigue cards from the Early/remainder of the Middle decks
    (total 37)

Laws:
    Juliam Law
    Plautian-Papirian Law
    Military Reforms
    Tradition Erodes

Events/Wars/Leaders:
    Ptolemy-Apion Bequest
    Jugurthine War
    Germanic Migrations
    Cilician Pirates (3/2/8 middle republic)
    Sicilian Slave Revolt (7/1 middle republic)
    1st Mithridatic War
    2nd Mithridatic War
    Mithridates VI
    Social War
    (total 9)

---

*** Scenario II. The Fall of the Republic (c. 81-44 BC)
    Start with 8 Legions
    5 senators and 4 intrigue cards per player
    The Calpurnian Law, Tradition Erodes, and Military Reforms start in
        the Law pile
    Use Late Republic charts for Legion Loyalty/Random Events
    The provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain,
        Further Spain, and Cisalpine Gaul start the game developed
    Asia, Greece, Africa, Cilicia-Cyprus, Narbonese Gaul, and Crete-
        Cyrene begin undeveloped.
    Deal one developed and one undeveloped province to each player;
        extra provinces go to the Forum

Total Cards: 85  Total Red Cards: 40  Total Wars: 10

(Remove Social War, 1st & 2nd Mithridatic Wars, Ptolemy-Apion Bequest,
and Julian & Plautian-Papirian Laws from the Late Deck and carry over
fewer intrigue cards from Early-Middle Republic)

Senators: 1-30 (30 total)

Statesman: All 6 Late Republic Statesman (6)

Intrigue Cards:
    13 Concessions
    Cleopatra VII
    Proscription
    Open Bodyguard
    Secret Bodyguard
    Graft
    Murder of a Tribune
    Gabinian Law
    Manilian Law
    Vatinian Law
    Influence Peddling
    3 x Assassin
    4 x Tribune
    + 4 from Early-Middle Republic
    (34 total)

Events/Wars/Leaders:
    2nd Catiline Conspiracy
    Bithynian Bequest
    3rd Mithridatic War
    Sertorian Revolt
    Gladiator Revolt
    Cilician Pirates (Late Version)
    2nd Gallic War
    3rd Gallic War
    Invasion of Germany
    Invasion of Britain
    Parthian War
    Alexandrine War
    Spartacus
    Mithridates VI
    Vercingetorix
    (15 total)
---

*** Scenario III. Gracchus to Sulla (6-player game only)
    Start with 6 legions.
    Provinces of Sicily, Sardinia-Corsica, Illyricum, Cisalpine Gaul,
        Nearer Spain, Further Spain start the game undeveloped.
    Deal one province to each player at the start.
    Land Commissioner concession begins play in the Forum.
    Each player begins with 4 senators and 4 red cards.

--- Initial Deal
Senators #1-#24 (4/player)
Red Cards 24 total (4/player)

--- Initial Red Card Set (33 Total)
12 Concessions (Land Commissioner begins play in Forum)
Acilian Law
Calpurnian Law
Blackmail
Seduction
8 Tribune
2 Murder of a Tribune
Graft
Mob Incited to Violence
2 Assassin
2 Secret Bodyguard
Influence Peddling

Shuffle out 20 cards from this set together with these 4 Statesman:

  #1B  Scipio
  #7A  Flaccus
  #23A Laenas
  #25A T. Gracchus

and deal out 4 red cards to each player at start. The remaining 13 cards
are added to Deck 1 below. Note that this means that these 4 Statesman
will begin the game in a player's hand.

--- Deck 1 (26 Cards)
#25  Sempronius
#1C  Sulla
#21A Glaucia
#25B G. Gracchus
#27A Marius
13 other Red Cards (remainder from the Initial Red Card Set above)
3rd Macedonian War
4th Macedonian War
Spanish Revolt
3rd Punic War
Numantine War
1st Sicilian Slave Revolt
Viriathus
Pergamene Bequest

--- Deck 2 (26 Cards)
#26 Octavius
Servilian Law
Tradition Erodes
Military Reforms
Julian Law
Plautian-Papirian Law
Proscription
5 Tribune
Murder of a Tribune
Graft
Assassin
Secret Bodyguard
Influence Peddling
Jugurthine War
Germanic Migrations
1st Cilician Pirates
2nd Sicilian Slave Revolt
Social War
1st Mithridatic War
2nd Mithridatic War
Mithridates VI
Ptolemy Apion Bequest

Special Rules:
1. Use Middle Republic tables for Legion Loyalty/Random Events in Deck 1
2. Use Late Republic tables for Legion Loyalty/Random Events in Deck 2
3. The 4 Statesman (#1C, #21A, #25B, #27A) that begin the game in Deck 1
   cannot be played prior to Turn 4's Revolution Phase.
4. Renumber the Statesman #1C (Sulla) to #31A. Sulla and Scipio/Cornelius
   are considered to have a Loyalty of 0 when they are in the same
   faction.
5. Land Commissioner begins in play in the Forum. The Land Commissioner
   cannot be assigned or claimed unless there is a Land Bill currently
   in play. #23A may claim the concession (as the card states) if he is
   in Rome as soon as a Land Bill is passed.
6. In PBEM play, cards from Deck 1 and Deck 2 are not distinguishable. A
   Tribune card drawn from Deck 1 looks exactly like a Tribune card drawn
   from Deck 2, for example.
7. Spanish Revolt and Numantine War do not match. Viriathus only matches
   the Spanish Revolt.
8. Scipio (#1B) voids D/S versus 3rd Punic War and Spanish Revolt.
9. Each player can hold up to six cards (instead of five) during the
   Revolution Phase.
10.Clarification: The special abilities of statesman #23A, #25A, #25B
   are not considered Tribunes so cannot be cancelled by Murder of a
   Tribune or Graft.
11.Note that statesman #25A and #25B have loyalty of 0 when on _opposing_
   factions, not the same faction. They prefer to be in the same faction.

Notes: Scipio actually was the victor against the Numantine War; The
Spanish Revolt was ended when Viriathus was murdered. The D/S percentage
for the Spanish Revolt + Viriathus is over 36% so it's best to allow
Scipio to void it. The Spanish Wars (including Sertorian Revolt) should
not match; they should not be comparable to the Mithridatic Wars in
strength. Also, when playing with the Delayed Matching War Rule, not
having them match means they'll become active quicker. Viriathus could be
made to match the Numantine War but then again you'd have a D/S
percentage of over 36% and allowing Scipio to void this war's D/S numbers
as well would make Scipio too strong.
   Allowing Sulla to be played while Cornelius (or Scipio) is controlled
by another player follows from the fact that Lucius Cornelius Cinna was
a rival to Sulla. I view Sulla as sort of a rogue branch of the Cornelii.
No need to add a Statesman to represent Cinna, the Cornelius family card
by itself can represent him.
  Note that whoever is dealt #25 T. Gracchus at the start can play him
since the family card does not begin in play.