--- Civil War Deck Instead of the game ending when the last card in the Late Republic Deck is drawn, continue playing with this new deck of 20 cards: 2 Senators : #31 Domitius, #32 Antonius 3 Statesman: #19B M. Lepidus, #26A C. Octavian, #32A M. Antony 1 Law : Military Command 10 Intrigue : Assassination Conspiracy, Scandal, The Ultimate Decree, Annexation of Egypt, Assassin, Secret Bodyguard, Influence Peddling, 2x Tribune, Murder of a Tribune 3 Wars : Invasion of Parthia, Cantabrian War, Dalmatian War 1 Event : Mob Riots Special Rules: 1. Legion Loyalty: DR >= 6 is required; each talent spent gives +2 to roll (maximum modification of +2 per Legion). 2. The Gabinian, Manilian, and Vatinian Laws are now considered in play if they weren't before. 2a.As an adjunct to the Gabinian Law, a Governor in a province at the end of the Senate Phase may recruit 1 Legion from his Personal or Faction Treasury to use as a Garrison for that province. New Cards: --- Intrigue Cards Assassination Conspiracy - Playable during an assassination attempt to prevent the use of ALL bodyguard cards during the attempt. Assassin cards can be played to add to the roll. If successful, each of the assassinating player's senators loses Popularity and Influence equal to half (FRU) of the assassinated senator's Popularity. A caught assassin is still killed but the faction leader is immune to an assassination prosecution. This card does not in itself add to the assassination roll. Can only be played by the player making the attempt. Scandal - Playable during the player's initiative in the Forum Phase. Target senator loses DR Popularity. Counts as that player's Persuasion Attempt. Discard after use. Not playable versus senators with oratory >= 5. The player playing this card must have a senator in Rome when this card is played. The Ultimate Decree - Playable only when Mob Riots is in play immediately after a Dictator is assigned. The Dictator gains an extra 5 Influence and Tribunes cannot be played for the remainder of this turn. Discard the "Mob Riots" event when this card is played. The player playing this card must have a senator in Rome when this card is played. Annexation of Egypt - Playable during the Senate Phase to force the Senate to vote for the creation of Egypt as a province. The vote must occur after all other provinces have been assigned. This vote cannot be vetoed and can only occur once in the game. Cannot be played if the Alexandrine War has not yet been discarded. If the vote passes a governor must be elected to Egypt before any other proposals can be made. The player playing this card must have a senator in Rome when this card is played. --- Laws Military Command - A Proconsul and his army cannot be recalled by the Senate without his consent. --- Events Mob Riots - +2 to Unrest during each Population Phase. A Dictator may be appointed/elected when Mob Riots is in play regardless of the war situation. Discard when "The Ultimate Decree" intrigue card is played. --- Statesman #19B M. Lepidus 5-2-8-4 When played, one random unaligned veteran becomes aligned to Lepidus. #26A C. Octavian 3-5-10-5 Pop:1; M. Antony Faction Loyalty: 0 One free tribune/turn, +2 vs Naval Battles #32A M. Antony 5-2-8-5 Pop:1; C. Octavian Faction Loyalty: 0 When played, one random unaligned veteran becomes aligned to Antony. --- Senators #31 Domitius 2-2-7-5 #32 Antonius 3-2-7-1 --- Wars Cantabrian War (28-19 BC) 10/0 D18/S12 15T Inactive Inactive until attacked [Attacks: Further Spain, Nearer Spain] Dalmatian War (35-34 BC) 8/0 D16/S18 15T Inactive Inactive until attacked [Attacks: None] Invasion of Parthia (36 BC) 15/0 D11/S14 40T Inactive Inactive until attacked [Attacks: None] Change Cleopatra VII Add: Playable during the Revolution Phase in which a Governor of Egypt declares himself as a primary Rebel. Rebel gains +3 Military Rating and 50 talents. --- Provinces Egypt (Border Province) Base Strength: 3/7 Personal Income: dr + 7 State Income: DR + 4 Local Taxes: 60 Maximum Forces: 8/13 Defends: none Created By: Annexation of Egypt Egypt starts and remains developed; it never becomes undeveloped. Random Events 3 Roman Auxiliaries Desert 4 Epidemic 5 Storm at Sea 6 Natural Disaster 7 Barbarian Raids 8 Internal Disorder 9 Drought 10 Evil Omens 11 Ally Deserts 12 Mob Violence 13 Manpower Shortage 14 Enemy Ally Deserts 15 Trial of Verres 16 Allied Enthusiasm 17 New Alliance 18 Enemy Mercenaries Desert