Diplomacy is a trade mark from Avalon Hill for a multiplayer game of skill and strategy based on the First World War. The game is perfectely suitable to be played through E-mail and there exist several judges around the world where players (and masters) may organise their games. For those already expert in this game (and PBeM), I have adapted a variant of it. It is BLIND Diplomacy. At first, a BLIND Diplomacy seems a standard game. However, it is only aparently. In fact the judge will not moderate the game, but it will be moderated by my own hand. The judge will only serve to the purpose of mail between players. The rules I apply are mainly these: 1) Every country "sees" his own provinces and those bordering them. 2) Everybody "sees" what is around his own units, wherever they are. 3) The ruler of a country sees his homeland and bordering provinces, even if they have been taken by another power (the citizens still contribute to inform their legal goverment). 4) Rule 3 applies even if the country has been eliminated. This gives some role to those countries being eliminated which can pass information to a power in order to disloge his first invader. 5) About movements, every country will be informed about the succes or not of their movements, and if failed, of the reasons of the failure. They will also be informed about the opposition they have found when entering any site. 6) In the first blind game there was some little problems about whether a power could see something or not around a own moving unit which was not on homeland. This problems were solved in the second blind game. From now on I will consider that a moving unit not in his homeland can only see what is happening in his origin province and his destiny province. Whether his movement succeds or not, he will only be informed about the intends towards these two provinces and the status around his ending position. You may comunicate with other players as usual by mail (through the judge, as the game is GUNBOAT), but you all must submit the orders as private mail to the master. Once the deadline gone (in the standard way) I will process the orders and will tell, particularly to every power, whether their orders have gone well or not, why they do, and whatever he can see. I suppose there will appear some management troubles as the game progresses. I will try to solve them as fairly as possible. Yours sincerely Joan C. Artes